Inventory_X v1.3 is out: a major update to the C++ inventory plugin for Unreal Engine 5.1–5.8, with a full Blueprint API and client prediction built in.
What's new in v1.3:
🧩 Runtime Fragments: add and remove item parts during gameplay (scopes, enchantments, curses, temporary effects).
🏷️ Derived Tags: item and character tags follow the item's state: its parts, its equipment, even where it's stored.
⚖️ Stack Splitting: choose how item data splits: Copy, KeepAtSource or your own custom policy.
📐 Configurable Nesting: set the nesting depth for your project, then narrow it per container.
🌐 Multiplayer Reliability: operations are confirmed only when the server's data has really arrived.
⚡ Faster Prediction: 1,000-item reconciliation went from 9.81 ms to 0.95 ms (median, UE 5.8).
🛠️ Quality: 40+ bug fixes, 1,250+ automation tests, stronger server validation, better Blueprint authoring.
⚠️ v1.3 is a major update with behavior changes. Read the upgrade notes before updating an existing project.
0:00 What's new in v1.3
0:04 Runtime Fragments
0:10 Derived Tags
0:16 Stack Splitting
0:24 Configurable Nesting
0:32 Multiplayer Reliability
0:40 Faster Prediction
0:46 Quality
🛒 Fab: https://www.fab.com/listings/af51397d-4dd6-4904-a16e-49d5ae209432
📖 Docs: https://giandujotto99.github.io/Inventory_X-WebDoc/
💬 Discord: https://discord.gg/SWAaXK86bg
Music: "Swish Swed" by Arulo (Mixkit)
#UnrealEngine #GameDev #UE5
Дата на публикация: 1 ноември, 2026
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