Моят двигател на играта (Doriax Engine) срещу Godot

Doriax 0.8.4 and Godot 4.7.2 side by side on the same scenes and the same laptop: a real game (Lost Slime 3D and its Godot port), 16 000 sprites with a scrolling camera, a lit island of 4 245 models, and twelve stress tests.

Then the numbers: frames per second, the slowest frames, CPU time per frame and memory, and why Doriax uses more memory in some of them (data-oriented design).

CHAPTERS
0:00 Same game, two engines
0:18 How it was measured
0:42 A real game: Lost Slime 3D
1:25 16 000 sprites
1:48 4 245 lit models
2:18 Twelve stress tests
2:36 Memory and data-oriented design
3:13 Doriax 0.8.4

Benchmark code and raw results: https://github.com/doriaxengine/doriax-benchmarks

Doriax: https://doriax.org/
Documentation: https://docs.doriax.org/
Source: https://github.com/doriaxengine/doriax

Credits
Lost Slime 3D and its Godot port: Kenney Platformer Kit, UI Pack Adventure, Skyboxes and Mobile Controls (CC0);
Sprites: Kenney New Platformer Pack (CC0); island models: Kenney Platformer Kit (CC0);
Godot logo (thumbnail): Andrea Calabró, CC BY 4.0, https://creativecommons.org/licenses/by/4.0/;
Godot is a trademark of the Godot Foundation; this video is not affiliated with or endorsed by it.

Дата на публикация: 29 октомври, 2026
Категория: Друго

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