The Crust 1.0 — How to Start (Beginner Walkthrough) — Ep 1

The Crust 1.0 Hard campaign, Episode 1 — starting fresh: the first working Moon factory, every important decision explained.

I spent more than 200 hours in Early Access, but version 1.0 requires a completely new save. In Episode 1, I start the campaign on Hard difficulty and rebuild from the ground up: solar power, batteries, underground mining, research, extractors, refineries, storage buffers, conveyor belts, the component factory, rover exploration, and the first major story choice.

This is live gameplay with explanations as each system unlocks. You will also see the mistake that left my colony without enough power during the lunar night—and how battery storage differs from battery output capacity.

🎮 Play The Crust on Steam:
https://store.steampowered.com/app/1465470/The_Crust/

▶️ Next episode (First Contracts & Making Money):
https://youtu.be/TYSbPtgqhsE

📺 THE CRUST 1.0 CAMPAIGN:
👉 Ep 1 — How to Start (this video)
👉 Ep 2 — First Contracts & Making Money: https://youtu.be/TYSbPtgqhsE
👉 Ep 3 — CPU Cap & Expedition Center: https://youtu.be/aHi7YVWGnZ8
👉 Ep 4 — Aluminum & Advanced Regolith: https://youtu.be/n6cmozTND4s
👉 Ep 5 — How to Use the Advanced Refinery: https://youtu.be/8Dj5_1jV9iQ
👉 Ep 6 — Base Redesign & New Production Line: https://youtu.be/cAbqU-RID5I

🎮 FULL PLAYLIST:
https://www.youtube.com/playlist?list=PLKdPVIcbbkRs

⏱️ TIMESTAMPS
0:00 — 200 Hours in EA — Starting Fresh on Hard
2:06 — Restore Power Before Production
4:24 — Repair the Elevator to Unlock Underground
6:52 — Use Drones for Early Regolith
8:51 — Keep All Three Research Types Working
11:35 — Rotate, Flip and Plan Before Building
13:38 — Check Module Inputs and Outputs
16:00 — Belts Need Build All and Power
18:00 — Scan Small to Save Energy
19:32 — Check Which Research Points You Waste
21:44 — Reorder Research Without Wasting Science
23:05 — Storage Prevents Production From Stopping
25:12 — Leave Every Output Room to Fill
27:24 — Clear Warnings Before Increasing Speed
28:16 — Never Scan During the Lunar Night
30:38 — Track Which Resources Are Falling
32:01 — Press T to Swap Factory Inputs
33:20 — Increase the Power Pole Connection Limit
35:25 — Set Priorities for Excavation Drones
37:08 — Reuse Free Modules Before Building New Ones
39:00 — Build Spaciously — This Factory Is Temporary
41:05 — Belts Can Hide Materials From Builder Drones
42:03 — Reserve Materials Inside Storage
44:32 — I Ran Out of Power Before Night
45:59 — Exposed Resource Veins Still Need Scanning
47:23 — Disable Wasteful Drone Deliveries
49:51 — Battery Storage vs Output Capacity
52:12 — Fixing the Energy Shortage
53:47 — Copy Buildings Instantly With Ctrl+C
55:27 — Upgrade Extractors or Build More?
58:13 — Charge Batteries Before the Night Starts
1:00:17 — Calculate Production Ratios and Bottlenecks
1:02:31 — Your First Factory Will Be Rebuilt
1:04:26 — Drop Belt Resources for Builder Drones
1:05:19 — Automate Extractor Deliveries
1:08:17 — Contracts vs Crew — Best First Choice
1:10:56 — Start the First Rover Expedition
1:13:11 — Send Rovers From the Global Map
1:15:06 — Build the Landing Platform Near the Elevator

This is the first episode of a continuous 1.0 campaign walkthrough. Episode 2 continues from this exact colony with medium solar panels, recycling, the landing platform, and the first contracts. Episodes 3–6 are also live.

💬 Which path did you choose first: contracts or bringing the crew to your base?

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Дата на публикация: 16 септември, 2026
Категория: Игри
Ключови думи: to The How start Ep Walkthrough 1.0 Beginner Crust

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