Not an NVIDIA feature. DLSS Neural Rendering is being driven onto a second GPU by a ReShade add-on. The game renders on one card, the neural post-processing runs on the other.
Both windows are live in a single take. The terminal on screen is nvidia-smi showing both cards working at once.
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Summary
Right: the game, rendering normally on GPU 0.
Left: a second window on GPU 1, showing the same frames after DLSS Neural Rendering has run on them..
This is not SLI. Nothing is split mid-frame. Neural rendering is a terminal stage it takes a finished frame and returns a finished frame so it can be picked up and executed on another device entirely.
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RIG
CPU AMD Ryzen 5 5600 (6C/12T, AM4)
Board Gigabyte B550 AORUS ELITE V2
RAM 2 x 16 GB DDR4-3600
GPUs 2 x NVIDIA RTX 5060 Ti 16 GB, both stock (180 W)
Slots one card on a chipset-fed PCIe 3.0 x2 link
one card on a CPU-fed PCIe 4.0 x8 link
Displays two, one attached to each card
OS Windows 11 Pro 25H2 (26200.8972)
Driver NVIDIA 616.64
ReShade 6.8.0.2155, add-on-enabled build
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Disclaimer
- This is a DEMONSTRATION, not a benchmark. Screen recording overhead is
present in this capture. The measured frame rates, method and limitations
are in the repository, taken in separate unrecorded runs.
- The hardware above is what it was measured on, not what it requires.
- Image quality is not assessed anywhere in this project.
- Research code. It has been exercised on one machine with a small number of titles, for sessions measured in minutes.
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Code - How to test it-
https://github.com/maohgad-web/Neural-coprocessor
The repository goes public shortly. It carries the full method , taken by, the architecture, and source code.
Not affiliated with, endorsed by, or supported by NVIDIA. No NVIDIA binaries
are redistributed; the add-on uses the NGX libraries from your own driver
installation.
Дата на публикация: 7 септември, 2026
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