World's first DLSS 5 test in Battlefield 3. A 2011 game on a 32-bit Frostbite engine — with no native DLSS — running with DLSS 5 Neural Rendering enabled. The leaked nvngx_dlssnr.dll 310.8.0.0 from NBA 2K27 early access works through the 32-bit DLSS 5 Feed (32-bit feeder + 64-bit host with RenoDX addon).
NR runs at native 4K (3840x2160) on Ultra settings, feature 18 created, evaluation stable. The lighting in a 15-year-old game now looks better than in most 2026 releases — neural rendering redraws the light, not just upscales the frame.
TEST SYSTEM
GPU: ASUS ProArt RTX 5070 Ti 16 GB
GPU Driver: 616.56
CPU: AMD Ryzen 7 9800X3D
Motherboard: MSI MAG B850M MORTAR WIFI
RAM: 48 GB (2x24) DDR5-6000 CL30
OS: Windows 11 Pro
Output / capture resolution: 3840x2160
SETTINGS
Graphics preset: Ultra
API: DirectX 11 (32-bit) via DLSS 5 Feed - DX12 host
Upscaling: native (DLAA via DLSS 5 Feed)
Neural rendering: On (NR input 3840x2160)
Anti-aliasing: MSAA off, post-AA max (DLAA/NR handles AA)
Ray tracing: N/A (not supported in the game)
FILES (download):
- DLSS 5 Feed (dlss5-feed.addon32 + host64): RenoDX community (see renodx-dlss5 sources)
- renodx-dlss5.addon64: https://github.com/zhubaohi/FF7R-DLSS5/releases
- nvngx_dlssnr.dll 310.8.0 (in nvidia.zip): https://github.com/zhubaohi/FF7R-DLSS5/releases/download/v1/nvidia.zip
Battlefield 3 is a first-person shooter developed by DICE and published by Electronic Arts.
Official store page:
https://store.steampowered.com/app/1238810/
Performance may change with future game patches and GPU drivers.
More tests:
https://www.youtube.com/@perseval_BLR
#Battlefield3 #DLSS5 #RTX5070Ti
Дата на публикация: 4 септември, 2026
Категория:
Игри
Ключови думи:
In
Game
2011
Ti
battlefield
Lighting
2026
RTX
DLSS
5070
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