The May prototype of GTA: Liberty City Stories comes with a cut 'Coach Driver' mission that was fully coded, and the trigger was simply disabled. It may have been an early addition or a test mission, since its coding style is more reminiscent of III missions than VC or LCS missions. It looks like it was based off III's Taxi missions.
The only modded LCS build that can play this mission crashes when passengers enter the Coach from the passenger side, so the best way to see what the mission was truly like is to port it to GTA III. Thankfully, because of its "old-school" coding style, it ports 1-to-1 with virtually zero gameplay changes. This video is a presentation of a full Portland route, as-is, with no changes to the mission.
Several bugs can be observed, and they are all "original":
1. The camera slides away when the passengers leave the bus. The mission coder intended to use a train side camera for this event, but it's not supported on cars and therefore it breaks.
2. Some stops are located in a way that makes no sense.
3. The game doesn't care that sometimes there may be more passengers than the bus can handle. They just freeze in place when that happens.
4. The help box mentions a "Route Bonus" for finishing the entire route, and the code for it is present, but broken.
5. The stops were supposed to spawn from 1 to 4 passengers, but due to an issue, they can only spawn up to 3.
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Дата на публикация: 24 август, 2026
Категория:
Игри
Ключови думи:
From
Mission
2005
gta
may
III:
prototype
LCS
'Coach
Driver'
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