*Contains flashing images*
This week I’m checking out Unreal RTX, an RTX Remix overhaul by 'mstewart401' that brings modern rendering to the classic world of Na Pali.
With fully ray-traced lighting, PBR materials, and enhanced environmental detail, this mod transforms the look and atmosphere of Unreal while preserving the original feel. In the video I explore some of the classic levels and see how these visual upgrades hold up in motion.
🔗 Links & Resources
➡️ Unreal RTX by 'mstewart401'
🔗 https://www.moddb.com/mods/unrealrtx
➡️ OldUnreal 227_12 (required for Unreal RTX):
🔗 https://github.com/OldUnreal/Unreal-testing/releases/tag/v227k_12
➡️ OldUnreal:
🔗 https://oldunreal.com/
➡️ RTX Renderer by 'mmdanggg2':
🔗 https://github.com/mmdanggg2/D3D9DrvRTX
➡️ My previous Unreal RTX renderer videos:
https://youtu.be/yeSrupTLpoI
https://youtu.be/K1A6i6R0TXQ
https://youtu.be/ekLgDr-3eqE
🧭 OldUnreal:
🔗 https://www.oldunreal.com
🧭 Epic Games Unreal page:
🔗 https://www.epicgames.com/unrealtournament
🧭 Unreal Redux:
🔗 https://unrealredux.com/
🧭 OldUnreal Unreal 277 patch:
🔗 https://www.oldunreal.com/downloads/unreal/oldunreal-patches/
🧭 OldUnreal UT 469 patch:
🔗 https://github.com/OldUnreal/UnrealTournamentPatches/releases
🧭 Unreal HD textures website & Moddb:
🔗 https://sites.google.com/view/unrealhdtextures/home
🔗 https://www.moddb.com/mods/unreal-hd-textures
🧭 Unreal HD Skins mod:
🔗 https://www.moddb.com/mods/high-resolution-unreal-skins
🧠 NVIDIA Ray Reconstruction Explained
🔗 https://blogs.nvidia.com/blog/ai-decoded-ray-reconstruction/
Quake 3 Ray Traced (from 2004):
🔗 https://pcper.com/2006/12/ray-tracing-and-gaming-quake-4-ray-traced-project/
https://www.youtube.com/watch?v=MV4q-U5LjRI
🔗 https://annals-csis.org/Volume_21/drp/pdf/3.pdf
DLSS Swapper:
🔗 https://dlss-swapper.com/
Frame Generation and Multi-Frame Generation:
https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/
Parallax Occlusion Mapping (including Quadtree):
🔗 https://www.diva-portal.org/smash/get/diva2:831762/FULLTEXT01.pdf
What is Ray Tracing?:
🔗 https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
🔗 https://en.wikipedia.org/wiki/Path_tracing
What is Global Illumination?:
🔗 https://en.wikipedia.org/wiki/Global_illumination
What is Ambient Occlusion?:
🔗 https://en.wikipedia.org/wiki/Ambient_occlusion
Info on DirectX12 & Vulkan:
🔗 https://www.nvidia.com/en-gb/geforce/technologies/dx12/
🔗 https://www.khronos.org/vulkan/
Info on RTX:
🔗 https://www.nvidia.com/en-gb/geforce/rtx/
What is RTX Remix:
🔗 https://www.nvidia.com/en-gb/geforce/rtx-remix/
#Unreal1998 #RTXRemix #RayTracing #RetroGaming #PCGaming #UnrealEngine #GraphicsMods #NaPali
Дата на публикация: 7 май, 2026
Категория:
Игри
Ключови думи:
with
Ray
classic
1998
unreal
RTX
TRACING
Reimagined
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