In this video I take a look at the graphics settings of games such as CS:GO or GTA (and most currently popular games) and I explain them. Stuff like Anti-Aliasing, Anisotropic Filtering and the likes.
Subtitles are available for this video.
my socials: https://boxled.carrd.co
LINKS
more about Anti-Aliasing: https://en.wikipedia.org/wiki/Anti-aliasing
source of MSAA explanation image: https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
GTA V grass comparison: https://www.reddit.com/r/pcmasterrace/comments/395lth/gta_v_the_difference_between_grass_quality_ultra/
Depth of field example: https://en.wikipedia.org/wiki/Depth_of_field#/media/File:Tree_bud_in_spring_f1.8.jpg
Tessellation example: https://www.sapphirenation.net/effects-games-tesselation-hdr-depth-field
CHAPTERS
00:00 Intro
00:15 Resolution
00:23 Render Scale/3D Resolution
00:30 Aspect Ratio
00:42 Refresh Rate
00:51 Anti-Aliasing: Intro
1:12 Anti-Aliasing: FXAA
1:30 Anti-Aliasing: MSAA
2:10 Texture Quality
2:26 Anisotropic Filtering
2:41 Shader Quality
2:52 Shadow Quality
2:56 Reflection Quality
2:58 Particle Quality
3:05 Grass Quality
3:08 Soft Shadows
3:13 Post-Processing
3:20 Model Quality
3:34 Texture Streaming
3:46 Tessellation
3:59 Ambient Occlusion
4:13 High Dynamic Range (HDR)
4:27 Outro
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Дата на публикация: 30 декември, 2025
Категория:
Игри
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