GREEN SCREEN CARDS are DEAD 😵 Unreal Engine 5.7 Changes EVERYTHING🤯💥COMPOSURE 3D Compositing Part 2

The bad news... Everything's out of date. The good news - Everything going to look better for it!
In this follow up to my first video on Unreal Engine 5.7 Composure - this time we use Composure to project Green Screen (Blue Screen in my case) footage onto new Composite Mesh actors in Composure. Integrate our live action green screen into virtual environments with camera projections. Rather than texturing onto a flat card like in my old techniques, we can now project materials from the camera onto any shape. This allows for correct depth of the subject in the 3d scene while still retaining the shadows from the plate! Fantastic news for Unreal Filmmakers, Virtual Production and Live Streamers!

Upgrade your workflow today and learn the future of Green Screen 3D Compositing with Composure and Camera Mapping in Unreal Engine 5.7!

Previous Episode in my Composure 3D compositing series - adding CG characters to live action.
https://youtu.be/6he5ag3nLjs

Older techniques mentioned in the video, but still 100% relevant for the next steps in composure - in these I also explain how to pull a key in DaVinci Resolve and create a match move too (needs Resolve Studio for camera tracking)
Key and Camera Tracking - https://youtu.be/m8Eq24X8pXY
Edgewrap - https://youtu.be/t7Q1UiBr8e8

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00:00 The secret power of Camera Projection in Composure
02:15 Cinematic blue screen lighting on a budget
05:30 Why Media Profiles are useful
07:15 Setting up Composure.
08:45 Building the Composite Actor from scratch
12:20 Live Chroma Keying: Settings for better skin tones
16:10 How to record high-quality Media Outputs
19:50 Projecting video onto custom 3D shapes (and Wolfie!)
23:40 The Offline Workflow: Preparing EXR sequences
27:15 Integrating Image Media Sources in the Sequencer
31:00 Importing external Camera Match Moves properly
35:20 Aligning virtual and real-world cameras
39:10 The "Fog Problem" with standard media plates
42:45 The Fix: Building a Dithered Mask Material
46:30 Final Composite: Integrating into a marketplace environment
49:15 Rendering Secrets: MSAA and fixing fireflies

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#UnrealEngine5 #VirtualProduction #UE5Tutorial #VFX #RealTimeCompositing
#UnrealEngine #Composure #Filmmaking #VFX #LiveAction #CGI #RealtimeVFX #UE5 #FilmmakerTips #Composure #GreenScreen #Compositing #ChromaKey #Filmmaking

Дата на публикация: 9 декември, 2025
Категория: Друго

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