5 lessons learned working on World of Warcraft

While I was a game designer at Blizzard on World of Warcraft, not only was I able to make some pretty incredible content, got to work alongside some wonderfully talented developers, I also learned some critical design and development lessons.

Id like to share 5 of them with you here today.

— Chapters —
00:00 - Intro
00:29 - Fantasy First
05:14 - Foster Junior Talents
07:57 - Iteration Equals Quality
12:14 - No Talented Jerks
15:40 - Massive isn't Social

— Contact Information —
My email - andrew@andrewchambersdesign.com

Дата на публикация: 28 май, 2024
Категория: Друго

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